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Hudson's
Adventure Island Takahashi Meijin
no Bōken Jima "Master Takahashi's Adventure Island"),
also known simply as Adventure Island, is a
side-scrolling platform game produced by Hudson Soft that was first released in Japan for
the Famicom and MSX on September 12, 1986. It was later
released in North America for the Nintendo Entertainment System on September 1988 and in the PAL region in 1992 under the title of Adventure Island Classic.
Adventure Island is an adaptation of the arcade
game Wonder Boy, originally developed by Escape for Sega. Adventure
Island was followed by a
series of sequels with no connection to the Wonder Boy series.
Plot
The player controls Master Higgins, a young man who ventured
to Adventure Island in the South Pacific after hearing that the Evil Witch
Doctor kidnapped Princess Leilani. Although she is referred as Princess Leilani
in the English version's manual, the character is identified at the end of the
game and both in the Japanese version and the original Wonder Boy as Tina. The Evil Witch Doctor may also be
alternatively known as King Quiller, although this is not made clear in the
game manual which lists it as a separate mystery enemy. Their names would be
largely standardized in later localizations. To rescue her, Higgins must
survive a series of 32 stages. There are eight worlds called "areas",
which are divided four stages or "rounds" each, which are further
divided into four checkpoints. When the player reaches the fourth round of each
area, he must confront a boss at the end to continue to the next area. The game
is completed when the player saves the girl after defeating the eighth and
final form of the evil lord.
Game system
Master
Higgins (the player character) loses a life whenever he touches an enemy, an enemy's
attack or a fire roast, or when he falls into a pitfall or a body of water.
Moreover, the player also has a health gauge that starts out with 11 points,
which gradually depletes over time or whenever Higgins trips on a rock in his
path. When Higgins' health gauge reaches zero, he will lose a life as well. If
Higgins still has extra lives left, he will revive at the last checkpoint he
passed through. The game ends when all of Higgins' lives runs out. To replenish
his health, Higgins can pick up numerous fruits (or a milk bottle) on his path
(his maximum health reaches up to 13 points). When the player's score reaches
50,000 points, 100,000 points, and 200,000 points, Higgins will receive an
extra life. Finding a bee-like fairy known as Honey Girl will grant Higgins
invincibility for fifteen seconds and allow him to kill enemies with a single
touch. Also hidden somewhere in each stage is a special pot, which, when
collected, gives the player a bonus, effectively doubling their stage score.
Higgins
starts off each life without the ability to attack and can only gain the
ability to attack by picking up a stone axe, which can be found in specific
spots in each stage. When Higgins is wielding the stone axe, he can trade it
for magical fireballs that have longer range and are capable of destroying
rocks and rolling stones (which are invulnerable to the stone axe).
To break an
egg, the player must touch it or hit with a weapon twice. In addition to
weapons, there are numerous bonus items stuck inside. There is also a negative
item, the eggplant, which drains Higgins' life meter. Some of the eggs are not
immediately visible in plain sight. The locations of these "hidden eggs" are
usually indicated when a weapon thrown by a player disappears before falling to
the ground and are uncovered by jumping at the indicated spot. Some of these
hidden spots don't contain hidden eggs, but instead a cloud that will warp the
player to a bonus stage, which is instead uncovered by standing still for a
short period of time. At the bonus stages, the player can collect a series of
fruits (each worth 500 points regardless of the type) until Higgins falls into
a pitfall. However, instead of losing a life, he will return to the regular
stage at the next checkpoint.
At the fourth
round of each area, Higgins will confront a different form of the Evil Witch
Doctor, the game's boss character. He has the ability to change
his head by up to eight different types. Higgins must defeat him by striking his
head a specific amount of times with his weapon. The number of hits required to
defeat him increases with each area (his first form requires eight hits and
every subsequent form requires two additional hits until the eighth and final
form, which requires 22 hits). When the Evil Witch Doctor is defeated, he will
change his head and escape to the next area. He uses the same attack in each
form, with the only thing that changes besides his durability are his mobility
speed and the speed of his fireball attacks. When Higgins defeats his final
form, the Evil Witch Doctor will fall into a pit and the girl will be rescued.
Development
Relation
to Wonder
Boy
Adventure Island began development as a direct port
of the Sega arcade game Wonder Boy, which Hudson Soft obtained the
rights from developer Escape (now known as Westone Bit Entertainment). During
the development of the port, the decision was made to change the character
design of the protagonist, modeling him and naming him after Hudson Soft's
spokesman Takahashi Meijin. In the western version of Adventure
Island, the
Takahashi Meijin character was renamed Master Higgins.
While the Wonder
Boy series adapted an action RPG system for its sequels (beginning
with Wonder Boy in Monster Land), most of the Adventure
Island sequels stuck to the game system of the original Wonder
Boy. Moreover,
Hudson Soft also obtained the rights to port all of the Wonder
Boy sequels to the TurboGrafx-16,
changing the title and character designs of each game (with the exception of Wonder Boy III: Monster Lair). Incidentally, the Japanese
version of Dragon's
Curse (the TurboGrafx-16 adaptation ofWonder Boy III: The Dragon's Trap)
was titled Adventure
Island.
The rights to
the Adventure
Island series are currently owned by Konami,
who absorbed Hudson Soft in 2012.
Re-releases
The
NES version of Adventure
Island was re-released in Japan for the Game Boy
Advance as a Famicom Mini title on May 21, 2004. It was
later re-released internationally for the Virtual
Console service in 2008 for the Wii and in 2014 for the Wii U.
A remake was
also developed for the PlayStation 2 and GameCube titled Hudson
Selection Volume
4: Takahashi Meijin no Bōken Jima,
which was released exclusively in Japan on December 18, 2003.
Sequels
Two
sequels were produced for the NES, Adventure Island II and Adventure Island 3, as well as a fourth game for the
Famicom that was released exclusively in Japan titledTakahashi Meijin no Bōken Jima IV.
In addition to the standalone Famicom Mini re-release of the first game, all
four games were re-released in a compilation for the Game Boy Advance titled Hudson
Best Collection Vol 6: Bōken Jima Collection, released in Japan on January 19, 2006.
Sequels were
also released on other platforms, such as Adventure
Island and Adventure
Island II for the Game Boy (which were based on the second
and third NES game respectively), Kiki
Inland for the Gamate, Super Adventure Island and Super Adventure Island II for the Super NES, New Adventure Island for the TurboGrafx-16, Adventure Island: The Beginning for the Wii, Gacha
wa shi Meijin no Bōken Jima in 2007 for mobile, and Adventure
Island Quest by Takahashi Meijin in 2010 for mobile.
Appearances in other games
Takahashi
Meijin appears as a playable character in the crossover fighting game DreamMix TV World Fighters, released in Japan for GameCube on December 13, 2003.
Takahasia
Meijin also appears in the sport mobile game Gachapin
to mukku no supōtsugēmuapuri in 2008.
Initial
release date: 1986
Genre: Platform game
Artist: Susumu
Matsushita
Platforms: Nintendo Entertainment System, Wii,
Game Boy, more
Developers: Hudson Soft, Red
Entertainment
Publishers: Hudson Soft, Nintendo, Konami