Conspiracy Weapons Of Mass Destruction Game

Posted By: IT JUNGAL - 04:34:00
Conspiracy Weapons Of Mass Destruction Game
Conspiracy Weapons Of Mass Destruction Game
GoldenEye 007. Super Mario Kart. Golden Sun. Grand Theft Auto 3. All these games to some extent were sleeper hits. Sneaking in the backdoor of gaming legend with comparatively slight preview fanfare, these titles grew up to be classics against a modest, secretive or diminutive showing. You could argue these type of games end up being the most valued. Relatively little hype, little attention, mildly large risk; infinitely large reward. And now, Conspiracy is the latest to be listed among - gah, who are we kidding?
Conspiracy: Weapons of Mass Destruction is not that type of game.
To be totally honest, it's an insult to even mention these games on the same page. Because rather than quietly wooing you with its class and whispering sweet nothings in your ear, this first-person shooter stomps up behind you, drops its trousers and starts pissing against your leg, and then wonders why you're looking at it with such total abject disgust. Sneaky? That's what secret agents do...
Not so Sly Spy: Secret Agent
You probably want to know where it all went wrong. Okay, maybe not, given Kuju's game was largely under the radar in the first place. But there has been a glimmer of interest, given the ties to its competent if uninspired stablemate, Warhammer 40,000: Fire Warrior [poster tag line: "Better than Halo!" How we laughed - Ed]. However, unlike that title, Conspiracy lacks a franchise tie-in to draw in the rubes. Instead, we get a stock 'retired secret agent' story that, to be frank, is so tired you'll be fighting the narcolepsy before the game even starts.
Assuming control of the woefully named Cole Justice (described as "an ex-government secret service agent, trained mercenary and all-round tough guy"... can you feel the edginess?), you have to take the square-jawed hero on one last assignment. This assignment? Why, to take down a rogue government agency, of course. Apparently, under the equally derivative moniker of Hydra, this agency has been developing weapons of mass destruction to sell for their evil means, money and gloating criminal mwhahahas. Cole, with his Intel handler, Cara, who communicates from a nice safe distance (coward), has to infiltrate Hydra's lair and put a stop to their plans. By shooting them all. To death.
There's no irony here. No cheeky wink that lets us know we've stumbled into the realm of hackney. This is stone cold serious. We should have taken heed from the title, which alone shows the sheer lack of imagination on display. It was like Kuju picked out two of the more popular and overused buzzwords/phrases of the last decade and stuck them together, evoking The Power of Cliché in their combination.
Uses real moving graphics!
If the giant flashing danger signs weren’t going off at that point, you know things aren’t promising when the game's press release proudly boasts a "full arsenal of weapons including pistols, grenade launchers, sniper rifles and rocket launchers" and "realistic shot wounds and human damage!" Guys, you dorealise it's 2005, right? These things are the very least we expect from an FPS now. Even shooters on the GBA have these kind of features as basic requirements. Putting them as examples of why we should buy your game is a bit like a contemporary driving title bragging that it has wheels. Things kick off with title music that tries to come across suspenseful and subtle, but sounds like the soundtrack to a porn flick parody; almost an oxymoron in itself. Maybe it's intentional in its gloomy minimalism, but as soon as the opening level starts things get worse. The horrendously blurred, featureless texturing doesn't even try to transport you into a world of global espionage, and neither do the almost stop-frame movements of the guards who fight you. Watch them closely enough and you can actually see where their animation frames loop and restart. That's before you shoot them and they fall over and die in the same manner each time. Occasionally you'll get a 'clutching rear end' animation, and if you're really lucky there's an 'instant bloody chunks explosion' one. Variety, see.
It wouldn’t be so bad if the level design for this opening stage wasn’t so rough. But even disregarding the fact that by stepping backwards from your start point you can die instantly, there’s very little incentive to continue playing. It starts off like a shoddy version of Turok: Dinosaur Hunter, then after a short while into the second level, a slow realisation dawns. It's not only content with being a half-hearted Turok. It's also a poor man's Rogue Agent. Lord help us.
Conspiracy against good gameplay
For the sake of the review, we persisted. To the bitter end. Only to find Conspiracy got more laughable the further it progressed. The levels remain mercifully short, linear and consist of generally moving from room to room, corridor to corridor, flicking switches, shooting guards, collecting items, blowing up targets and downloading information. All of this is fine in principle, but there's a total lack of interesting pacing or layout, obviously not helped by visually listless presentation - a particular source of frustration when trying to find out what's interactive and what's not. Mostly the answer is 'not'. Some puzzles merely ended up solved by pressing the X button around the badly designed environment until you find something that reacts, only to end up taking damage for your efforts because there's no warning that things are going to start exploding, just to 'keep you on your toes'.
The game mechanics - in keeping with the outdated visuals, terrible soundtrack and third-rate voice acting - are similarly archaic. If you want to change the controls, there's no option in-game. No, you must restart the damn thing and experience freaky porno title screen music all over again. Joy. Want to shoot out the security cameras to stop an alarm bringing a gaggle of guards? Forget about it. You can't shoot the cams; instead you're forced to sneak around in some laboured attempt at stealth.


© 2015 - Designed by: Templatezy | Distributed By Gooyaabi Templates