Serious Sam The First Encounter Game

Posted By: IT JUNGAL - 03:35:00
Serious Sam The First Encounter Game
Serious Sam The First Encounter Game
Serious Sam is a first-person shooter video game, released in two episodes and the first in the Serious Sam series, developed by Croteam. Originally released for Microsoft Windows only, Serious Sam's rising popularity resulted in the porting of the episodes to the Xbox, Game Cube, PlayStation 2, Game Boy Advance and Palm OS, as well as in the remaking of both episodes for Microsoft Windows and Xbox 360 in high-definition.
The series follows the adventures of protagonist Sam "Serious" Stone and his fight against the forces of the notorious extrat errestrialoverlord Mental who seeks to destroy humanity.

Gameplay

Enemies spawn frequently and attack in large waves from across the game map, and the player is intended to dodge their projectiles and charges by jumping and strafing rather than by taking cover. Health and armor are non-regenerative on most difficulty levels, and instead are replenished with the health and armor packs which are littered throughout the game. Available health is represented by a percentage number on the screen. The combat is high-paced and frenetic: The levels typically consist of a series of elaborate arenas, in which the player will defeat a set number of re-spawning enemies before proceeding to the next. Enemies range from soldiers with rocket launchers to gigantic charging robots to shrieking suicide bombers without heads and holding bombs. The environments include ancient Egyptian pyramids, tropical rainforests, and medieval castles. Serious Sam features cooperative gameplay through a split-screen mode and via the internet.

Development

Croteam created their own engine for use in both The First Encounter and The Second Encounter. Named the "Serious Engine", it is designed to cope with extremely large view distances and massive numbers of models by implementing level of detail rendering. Most contemporary FPS engines were developed for a limited draw distance and only a few animating models (i.e. enemies) on screen at a time. The Serious Engine is very efficient, capable of maintaining dozens of moving enemies (often stampedes) and enormous enemies, even on a modest system challenging the well known id Tech, Unreal Engine or Source engines. The "Serious Engine" can render through both Direct3D or Open GLand, while it does not support pixel or vertex shaders, it is optimised for Direct3D 7's hardware transformation, clipping and lighting. The "Serious Engine" is available for licensing from Croteam.
A more powerful iteration of the "Serious Engine" was developed for use in Serious Sam 2 and is known as "Serious Engine 2". It supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping.
Serious Engine 3 was used in Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter. It includes detailed shading, and enemies are completely remodeled to look more realistic. This engine is also being developed to harness the full capacity of HDR and High Definition mapping. An updated version, Serious Engine 3.5, is used in Serious Sam 3: BFE.
The latest version is the Serious Engine 4, which Croteam used in their most recent game, The Talos Principle.
In March 2016, Croteam released Serious Engine v1.10 as free and open source software on GitHub under the GNU General Public License v2




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